Software Paradise
Tutorials,Manual

FLAC3D 6.0.61

FLAC3D offers a fully integrated numerical modeling environment that includes model project management capabilities, interactive mesh building and model construction, run-time monitoring of results (including FISH scripting variables and function states), extensive plotting options, and easy, automatic movie pre-processing tools. While FLAC3D has been developed to be general in nature, it has been designed, in collaboration with our own consultants, with geotechnical and geomechanical applications in mind for civil (tunnels, rail embankments, wharfs, soil enhancement, retaining walls, piles, foundations), mining (ramps and drifts, stopes, blasting, subsidence, caving, sills, pillars, tailings dams), oil & gas (salt caverns, wellbore optimization, borehole breakouts, compaction/subsidence, cap rock integrity), and power generation (dams, power house caverns, wind turbine foundations). FLAC3D can be extended with options that are offered separately from the base program.
GENERAL

Large-strain simulation of continua
Explicit solution scheme
Extensive solution controls and options
Multi-physics modeling
Multi-threaded solutions with no CPU locks or additional cost
64-bit version
All commands have been reformulated to be more consistent across Itasca software, more intuitive in construction, and easier to learn and apply using a syntactical pattern of noun-verb-option-modifiers-range. UPDATED
FISH, FLAC3D’s built-in scripting language, permits access (read) and control (write) of most model parameters, even while cycling, and has been updated for consistency and improved ease-of-use UPDATED
Assign model objects (zones, gridpoints, faces, structural elements, etc.) to groups
Model objects can belong to multiple groups by assigning groups to slots (akin to CAD layers)
Groups can be assigned interactively using a number of visual ranges (cylinder, sphere, position, etc.) and property-based ranges (group, ID list, surface, orientation, etc.) through the Model Pane
Track histories of model properties and results throughout the model to allow for comparison to actual monitoring and instrumentation data
All files associations (data, saved states, results, CAD geometry), plots, preferences, and settings are contained with a single project file
Project files and associated files (excepting saved states) can be bundled into a single file for easy distribution or project archiving
Any event (via the user interface, commands, or FISH scripting) that modifies the model state is recorded, permitting both undo and archiving functionality and allowing replay or reuse any event or the entire modeling process
Coupled hydro-mechanical-thermal effects using socket commands and FISH scripting
Custom “extra” variables can be assigned to and read from nearly every model part (e.g., zones, faces, gridpoints, interfaces, structural elements, etc.)
Results files store a user-selected subset of model data (e.g., histories, zones (stresses, displacements, groups, etc.), FISH, geometry, structural elements (forces, displacement, velocities, etc.) from the current saved model state, permitting for much smaller files for archiving, distribution, and post-processing purposes.

MESHING and GEOMETRY

Create models from primitive shapes using parametric commands (e.g., brick, cylindrical-shell, cylinder, cylindrical-intersection, degenerate-brick, pyramid, radial-brick, radial-cylinder, radial-tunnel (parallelepiped), tetrahedron, tunnel-intersection, uniform-wedge, and wedge)
Automatic octree mesh generation from geometric surfaces and volumes
Extrude zones from a topography
Building Blocks, an interactive means of building structured meshes as blocks in 3D
Import CAD data (DXF and STL formats)
Interactively assemble a series of connected blocks
Objects can be snapped to locations, other objects, or imported geometry
Object points may be merged
Add blocks or block layers to existing block faces; roll the mouse wheel to select from a range of block types
Block, face, edge, and gridpoint manipulation includes position, scale, rotate, and limit
Block refinement operations include splitting, hiding/showing, cutting, copying, and pasting
Interactive control of grid ratio and density, and edge curvature (line, arc, and circular)
Automatic block quality checking
Automatic zoning based on some target zone length, model resolution (extent), or total number of model zones
Drape blocks to conform onto an imported geometry
Basic KUBRIX Geo functionality bulit-in: generate hexahedron or tetrahedrons (split into hexahedron blocks) from an imported geometry
Import from a library building block sets
Export user building block sets to the library
Built-in 2D extruder is integrated seemlessly with both Building Blocks (for further 3D manipulation) and the Model Pane (for direct use) UPDATED
Import ABAQUS and ANSYS ASCII meshes
Includes the BlockRanger plug-in (requires a valid Rhinoceros 5.0 3D CAD license)

MODEL PANE

Can interactively view, select, and operate on model objects
Quickly assign zones and faces to groups and slots for easy application of subsequent commands and FISH functions
Hide/show, delete, and recolor group zones and faces
Interactive zone densification (increase zone resolution for a region)
Use a plane defined by a break angle to make zone face selection easily on simple, or even complex, surfaces
Automatic skinning tool to name internal and external boundaries via a break-angle setting
Boundary conditions are much easier to work with since faces are easy to select and group
Create geometric data directly from zone faces
Disambiguate tool for identifying all groups associated with a zone or face

Product: FLAC3D 6.0
Version: 6.0
Supported Architectures: x64
Language: english
Supported Operating Systems: Windows 7even or newer
Size: 330M